Age of Empires 2 Mac Download African Kingdoms UPDATED

Age of Empires 2 Mac Download African Kingdoms

1999 real-time strategy video game

1999 video game

Age of Empires II: The Age of Kings
Age of Empires II - The Age of Kings Coverart.png

PC box cover

Programmer(due south) Ensemble Studios
Publisher(southward)
Designer(s) Bruce Shelley [three]
Programmer(s) Angelo Laudon
Creative person(s)
  • Brad Crow
  • Scott Winsett
Composer(due south) Stephen Rippy
Serial Age of Empires
Engine Genie Engine
Platform(south)
Release

September 30, 1999

  • Microsoft Windows
    • NA: September 30, 1999
    • Eu: 1999
    HD Edition
    • WW: April 9, 2013
    Mac Os
    • WW: November 30, 2001 [1]
    PlayStation 2
    • EU: November 2, 2001
    • JP: February 2, 2002 [2]
Genre(south) Real-time strategy
Mode(s) Unmarried-player, multiplayer

Historic period of Empires II: The Age of Kings is a existent-fourth dimension strategy video game adult past Ensemble Studios and published by Microsoft. Released in 1999 for Microsoft Windows and Macintosh, it is the second game in the Age of Empires serial. The Age of Kings is prepare in the Middle Ages and contains thirteen playable civilizations. Players aim to get together resources, which they use to build towns, create armies, and defeat their enemies. At that place are v historically based campaigns, which conscript the player to specialized and story-backed weather, as well equally three additional unmarried-player game modes; multiplayer is also supported.

Despite using the aforementioned game engine and code like to its predecessor'southward, evolution of The Age of Kings took a year longer than expected, forcing Ensemble Studios to release Age of Empires: The Rise of Rome in 1998 instead. The design team focused on resolving significant problems in Age of Empires, only noted on release that some problems remained.

Reception of The Age of Kings was highly positive. The pregnant number of new features was praised, equally were the gameplay improvements. The game received "universal acclaim" according to video game review aggregator Metacritic. Three months afterwards its release, two million copies of The Age of Kings had been shipped, and it topped sales charts in seven countries. The game won multiple awards and is today considered a classic of its type, having had a significant touch on hereafter games in its genre. The original Age of Empires 2 and its 2000 expansion pack, The Conquerors , were later released as The Gold Edition. Historic period of Empires Ii is often considered one of the greatest games always made.

An updated high-definition graphics version of the game, Historic period of Empires II: Hard disk Edition , was released in 2013. The HD Edition includes the original game and the expansion The Conquerors, as well as new campaigns, civilizations, and updated graphics for high-resolution displays. A remaster, Age of Empires 2: Definitive Edition , was released in November 2019.

Gameplay [ edit ]

Age of Empires II is a real-time strategy game that focuses on building towns, gathering resources, and creating armies to defeat opponents. Players conquer rival towns and empires equally they advance ane of 13 civilizations through four "Ages": the Dark Age, the Feudal Age, the Castle Age (representing the High Middle Ages), and the Majestic Age (reminiscent of the Renaissance)—a 1,000-yr timeframe. [four] Advancing to a new Age unlocks new units, structures, and technologies, but players must first build certain buildings from their current historic period and then pay a sum of resources (typically food and golden). [5] : 31

Noncombatant units, called "villagers", are used to gather resource; they are either male or female—gender does not affect their abilities. Resource can be used to train units, construct buildings, and research technologies, among other things; for example, players can research better armour for infantry units. The game features four types of resources: food, wood, gold, and stone. Food is obtained past hunting animals, gathering berries, harvesting livestock, farming, and fishing, both from shore and from boats. Forest is gathered by chopping downward trees. Aureate is obtained from either gilt mines, trade, or collecting relics in a monastery. Stone is collected from rock mines. Villagers require checkpoints, typically depository buildings (town centre, mining campsite, mill, and lumber grand), in lodge to shop gathered resources. [vi]

Each civilization tin can buy upgrades that increase the rate of gathering these resources. Players tin can besides construct a market for merchandise, where they can trade wood, stone, and food for gilt, and utilise gilded to buy other resources. Market prices fluctuate with every transaction. [7] Furthermore, markets and docks tin can besides generate gold by using trading carts or cogs, which are sent to visit strange markets and ports; once they return to the player's market/dock, gold is added to the stockpile. The amount of gold a trade unit earns on each trip is based on the distance it needed to travel to a foreign marketplace; more gold is earned on longer trips. It is possible to trade with enemies' markets or docks, but the player's trading units may be attacked or destroyed by enemy units in the process. Players do not need to keep trading manually, as one time they select the port or market the trading units continue to trade automatically and indefinitely.

There are five campaigns in The Historic period of Kings, containing historically based scenarios such as Genghis Khan's invasion of Eurasia, Barbarossa'due south Cause, and Saladin'south defense of the Holy Land. In the Joan of Arc and William Wallace campaigns, the player tin control a unit based on its namesake; in others, players accept orders from guiding spirits representative of the army'south commander. [viii]

Additional game modes are available to the player in The Age of Kings. [9] I mode, random map, generates a map from one of several randomly chosen map-generating scripts, with players starting in the Dark Age with a Town Heart, 3 villagers (or more depending on the culture), and a spotter unit. The game can be won through military conquest, past constructing a special building known as a Wonder and keeping it standing for a certain amount of time, or by obtaining control of all relics on the map for a gear up corporeality of time. Deathmatch mode allows players to begin with large amounts of resource, creating a focus on military authorisation, while in the regicide mode each player is given a king unit of measurement, winning past killing all of the other monarchs.

Units and civilizations [ edit ]

The Celtic civilization in the Feudal Age. The Town Centre is visible and has several farms surrounding it; villagers of both sexes piece of work there and elsewhere to gather resources. A spotter on horseback is also at the fix. Armed services buildings such every bit the billet, archery range, and stable are visible, as well as economic buildings—the market, blacksmith and mill. The right bottom corner of the screenshot shows the histrion's walls and a gate.

Every actor has an ultimate limit to the number of units they tin create—a population limit—just cannot immediately use this unabridged potential population. [7] The population chapters, which can be capped at anywhere between 25 [ten] and 200 in intervals of 25, [11] is based on the number of houses, Castles, or Town Centers—the chief building in a player's town—which have been built. The Age of Kings introduced 2 significant new features for unit of measurement direction: the idle villager button, which helps players identify villagers that have non been assigned a task, and the boondocks bell, which sends all of the role player's villagers into their Town Center, Castle, or tower for safety; [12] units garrisoned within these three buildings, especially archers, increase the building'due south firepower (towers fire more arrows with units garrisoned inside), including the Boondocks Center, which cannot fire annihilation at all without someone garrisoned there.

The Age of Kings also includes five types of military machine units: infantry, archers, cavalry, siege weapons, and naval units. Certain types of infantry, archers, and cavalry are "counter units" with special defenses confronting other types of units. The iii human classes of armed forces generally follow a stone-paper-scissors model. For example, infantry are more often than not powerful against buildings but weak confronting cavalry, thus the infantry counter units—spearmen and pikemen—have assail bonuses against cavalry. [13]

Each civilization in The Age of Kings has ane or 2 special units that are exclusive to that civilisation. For instance, the Britons accept access to longbowmen, an archery unit with increased range. These civilization-specific units are generally more powerful, but still follow the basic rock-paper-pair of scissors model. The monk is a special kind of military unit that has the ability to catechumen enemy units to the histrion's civilization, and to heal allied units. Monks are as well used to collect relics, which accumulate gold once held in the actor'south monastery—the more relics are captured, the faster the gilt is accumulated. Collecting all relics on the map is 1 method by which a actor can win a random map game, depending on the victory condition. [14] Once a player has all the relics in their monasteries, a timer is shown to all players. The role player holding all of the relics wins if they maintain control of the relics for the length of the timer.

Players choose to play as one of xiii civilizations split up into four architectural styles—Western European, Eastern European, Heart Eastern, and East Asian—that decide building advent in-game. [15] The civilizations have varying strengths and weaknesses with regards to economic science, engineering science, and combat, and each has access to 1 or more unlike, very powerful "Unique Units". [16] [17] Additionally, each civilization provides an individual team bonus in team games. [18] To add diverseness, each civilization has a ready of audio bites in its native language that are uttered by units when selected or instructed to perform a chore. [19]

Buildings [ edit ]

Buildings in The Age of Kings are separate into economic [20] and war machine categories. [21] Buildings can enquiry technologies and upgrades that increase economic, military, or unit of measurement-based efficiency, besides as provide resource for the thespian. [20]

The most important economic building is the Town Center, where villagers are created, all types of resources can be stored, some technologies are researched, and the player can advance to the next Age. The Town Heart tin can fire arrows at enemy units if villagers or archers are garrisoned within while enemy units are within range. [22] Other economic buildings include storage buildings for resource, farms, docks (the dock may besides produce several military ships), and houses to support a higher population. [23]

Military buildings include unit-producing buildings such as barracks, archery ranges, stables, and castles, as well equally defensive buildings such every bit walls and towers. [24] Military buildings can conduct inquiry to improve the abilities of military units, increasing their strength, defensive capabilities, or other capabilities. [21] Castles are a key offensive and defensive building as they can build trebuchets, railroad train the culture's "unique unit/s", and fire a hail of arrows at enemy units within range, with garrisoned units firing extra arrows. [25] Castles can only be congenital subsequently a actor has reached the Castle Historic period, although in some game options, players begin with an already-congenital castle as early as the Dark Age. [26]

After advancing to the Imperial Age, players can also construct a Wonder, an expensive non-military building. On many gameplay modes building a Wonder triggers a victory countdown; unless information technology is destroyed within a sure timeframe, the player who built information technology wins. Every culture's Wonder is in the shape of a real-world landmark unique to that historical culture.

Single player campaigns [ edit ]

The Historic period of Kings shipped with five campaigns, each having multiple playable scenarios that progress a story line, and each centered around a dissimilar culture. The campaign of William Wallace (Celts) serves equally a tutorial campaign, and teaches the role player how to motion units, gather resource, and build armies to defeat the enemy. It takes place during the Wars of Scottish Independence against the English language under King Edward I Longshanks. In the Frankish campaign, the player leads Joan of Arc against the English in the Hundred Years' War. The Saracen campaign features Saladin and his efforts to repulse Crusaders in the Middle Due east, while the Mongol entrada documents Genghis Khan's conquest of Eurasia; finally, the Teuton entrada focuses on Frederick Barbarossa's ambitious expansion of the Holy Roman Empire. The campaigns are sorted numerically to distinguish difficulty, with the William Wallace campaign being the easiest and Barbarossa and Saladin existence the two most challenging.

Multiplayer [ edit ]

The Age of Kings supports multiplayer over the Net, or via a local area network (LAN). Upwards to eight players can take role in 1 game, with all of the single-role player game modes available. The MSN Gaming Zone supported the game until the service closed on June 19, 2006. [27] [28] After that, diverse multiplayer gaming services such as GameRanger supported it. [29] Since April 2013, [30] Steam supports in-game multiplayer for HD resolution [31] [32] [33]

Evolution [ edit ]

Prior to the completion of Age of Empires , Ensemble Studios had signed a contract with Microsoft for a sequel. The design squad chose to set The Age of Kings in the Center Ages every bit a logical progression from the ancient era setting of Age of Empires. The blueprint team was conscious of attempting to capture the broad appeal of the first game without making the game's blueprint too similar. All the same, they attempted to entreatment to the vast demographic who played Age of Empires. [34] The Age of Kings 'south design team intended to consummate the game inside a year past using code from the original and reusing the Genie game engine. [35] Several months into the process they constitute they would not exist able to complete a game of the quality they sought in that time. Ensemble Studios informed Microsoft they would need some other year and instead created Age of Empires: The Ascent of Rome , an easily adult expansion pack of Age of Empires, every bit a compromise which could be released for Christmas 1998. [34] To assist meet the next year's deadline, additional programmers, artists, and designers were employed. [36] To overcome some other significant objection to the original game—its path-finding—the team completely redesigned the game engine's movement organisation. [36]

The original Age of Empires was criticized for its artificial intelligence (AI), which did non "cheat" past attributing itself extra resources or using other techniques the human thespian could not, making information technology easier to defeat than in many other real-fourth dimension strategy games. [37] For The Age of Kings, Ensemble Studios attempted to develop a more powerful AI system that still did not compromise by cheating. Manufacture veteran Mario Grimani led Ensemble Studios in the creation of the new organization. The Historic period of Kings saw the introduction of a triggers system for its scenario editor. The triggers allow messages to be displayed, or actions to take identify, based on pre-set criteria or "events". [38] The scenario editor was also improved past the new AI system. The AI and trigger systems interacted regularly in the unmarried-actor campaigns. [39]

The squad was less successful in resolving other issues; developer Matt Pritchard complained following the release of Historic period of Empires that at that place was however no process past which patches could be issued. All-encompassing adulterous in multiplayer games of Age of Empires came as a result of several bugs in the game, which resulted in Microsoft promising Ensemble Studios there would be a patch procedure for The Age of Kings. Upon release, there were several bugs that needed firsthand attention, just the patch procedure was non all the same ready. The offset patch was released 11 months after. [40] [41]

Ensemble Studios developed a new terrain system for The Age of Kings, with 3D presentation capabilities that were vastly superior to those of Age of Empires. Pritchard noted an comeback in the team's artistic abilities post-obit their work on the past two games, and he is noted as saying that "AoK became a showcase for their improved talent". [42] However, he complained well-nigh the lack of an art nugget management tool, while other departments gained new tools and automated procedures to assist in design and play testing. [42] [40]

Audio [ edit ]

The soundtrack for The Age of Kings was directed past Stephen Rippy, who has since taken that role for all games in the Age of Empires series. Music for the game was split into ii categories. For "in-game" music, Rippy'south team took musical elements from a variety of cultures and combined them to create a mixed sound. "Pre-game" music was designed to be unique to the civilization in question. Campaigns based on historical figures would include "a theme that will at least be rooted in [the graphic symbol'southward] culture". [43]

Release [ edit ]

A demo of The Age of Kings was released on Oct 16, 1999. [44] Information technology featured the learning entrada, a sample of a random map game, and the ability to play via the MSN Gaming Zone. [41] Much to Ensemble Studios' thwarting, numerous incomplete versions of the game were leaked. These were picked up by warez sites, and sold illegally throughout the Pacific Rim; warez versions of the game were even sold outside Microsoft's offices in South Korea. [40]

Reception [ edit ]

Sales [ edit ]

In Jan 2000, three months later on its release, Microsoft had shipped ii million copies of The Historic period of Kings. The game topped sales charts in the U.s., Nihon, the Great britain, Germany, France, Australia, and Republic of korea. [45] It spent the next two and a half years on top xx sales lists. [46] The Age of Kings was the top-selling game in October 1999, [47] and the fourth highest-selling game in 1999. [48] The game's sales in the Usa alone totaled 469,376 by the end of 1999, [49] which drew revenues of $xx.two 1000000, the second-highest domestic gross that year behind SimCity 3000 . [50] Domestic sales rose some other 442,318 units ($nineteen.56 1000000) from January through October 2000, according to PC Information. [51] It finished the year every bit the seventh-largest computer game hit in the United States, with 595,016 in sales and $26.two million in revenue. [52] Age of Empires 2 's domestic success continued in 2001: with sales of 478,557 units ($19.iv million), [53] information technology claimed tenth place for the twelvemonth. [54]

In the German market, Historic period of Empires Ii debuted in first identify on Media Command'south sales charts during Oct 1999, and past March 2000 had spent 17 weeks in the rankings. [55] It received the Verband der Unterhaltungssoftware Deutschland'due south (VUD) "Platinum" honor within ane month of release, [56] indicating sales of 200,000 units across Germany, Switzerland, and Austria. [57] By the end of Feb 2000, information technology had reached "Double-Platinum" status (400,000 sales) and become the German language market place'south "most successful PC game of the past 12 months", according to the VUD. [55] The game later received a "Platinum" sales accolade from the Entertainment and Leisure Software Publishers Association (ELSPA) [58] for at least 300,000 copies sold in the United Kingdom. [59]

Between the 2019 re-release and global lockdowns due to the COVID-nineteen pandemic in 2020, the game has seen a resurgence in popularity. [sixty]

Critical reviews [ edit ]

The Age of Kings received "universal acclaim", according to video game review aggregator Metacritic. [61]

According to Eurogamer'south Geoff Richards, "the listing of new features and improvements over the original game is over a page long". [19] GamePro 's review similarly focused on "new additions to the genre itself" which information technology argued made The Age of Kings outstanding. These included the idle unit push and town bell. [12] GameSpy'due south Carlos Salgado was beholden of other features; he praised the ability to create individual profiles for unlike players and to customize hotkeys. [65] Meanwhile, IGN appreciated the new abilities given to the villager unit—the review stated villagers "now play an important role not only in the collection of resources, but also in town defense and fifty-fifty in combat." [67]

AllGame's Michael L. House enjoyed the use of sound bites in civilizations' native languages, which he said was "very influential in developing an era-enhancing atmosphere". [62] Eurogamer said this characteristic "gives [villagers] a personality, rather than the standard 'Acknowledged' grunt of military RTS games", as well stating that the use of female person villagers provided a good variety. [xix] Game Revolution's review explained that past being set in a more contempo epoch of human history, The Age of Kings was able to "add character to an otherwise impersonal style of gameplay". [66] Computer and Video Games approved of The Historic period of Kings ' utilize of shorter, more than focused campaigns, compared to its predecessor, [63] while Game Revolution noted that even in slower sections of the campaign, the historical narrative helped maintain player interest. [66] GameSpot said that with the screen total of units, "yous tin begin to imagine how their historical equivalents in one case prospered", [16] while GameSpy said The Age of Kings presents "realism rarely seen in the RTS genre". [65] IGN staff argued that while the strengths and weaknesses attributed to different civilizations made the game more realistic, the fact that they were still by and large the same prevented The Age of Kings from "delivering the same battlefield impact of StarCraft or Tiberian Sun ". [67]

Business firm besides praised the gameplay interface, which he said "couldn't exist simpler", as well as the advanced unit grouping and path-finding systems. [62] Nash Werner of GamePro said that the battlefield formation tools were wonderful, and complained merely that they could non be assigned to naval units. [12] Figurer and Video Games more often than not agreed, stating that "the controls are very convenient and well explained". [63] GameSpot's Greg Kasavin wrote that despite the game's improved graphics, "there'south null foreign almost its advent" and that most game features will exist "immediately recognizable if you lot've played a real-fourth dimension strategy game before". [sixteen] PC Zone agreed, only in a negative sense—it argued that The Age of Kings "is essentially an update of a two-year-old game". [68]

Richards was surprised by the quality of The Age of Kings ' graphics, because they were all bitmapped. [19] Notwithstanding, AllGame complained that units were sometimes hard to tell apart, a signal numerous reviewers agreed on. [16] [68] Information technology also considered the sound of The Age of Kings a negative, but non something significant enough to draw players away from the game'south overall quality. [62] IGN stated that cutscenes were somewhat bland, only that overall the graphics added "an amazing amount of item to the actual game". [67] IGN'south main criticism was directed at the in-game speech used in campaigns; information technology rhetorically asked "why tin can't they only find a Frenchman to do a French accent?" [67] Alex Constantides of Figurer and Video Games rated the graphics highly, saying that some in-game buildings are "and so m you'll even experience guilty almost burning them to the ground". [63] Werner agreed: "the most noticeable graphical advancements", he wrote, were "the sheer size and scale of things". [12] Game Revolution stated "AOE2 is the best looking of the 2nd RTS games out at that place right now". [66]

The Historic period of Kings won GameSpot'southward Strategy Game of the Year in 1999, [69] and was a nominee for Game of the Twelvemonth. [70] GamePower also named it Strategy Game of the Yr, while PC Gamer and Figurer Gaming World gave it Editor's Choice awards. [45] The editors of PC Gamer US named it their 1999 "Best Existent-Time Strategy Game", and wrote that it "takes everything we know most the real-fourth dimension strategy genre and polishes it, and polishes it, and and then polishes it some more." [71] The Historic period of Kings won Strategy Game of the Year and Reckoner Game of the Yr at the 2000 Academy of Interactive Arts & Sciences awards. It was also nominated for Game of the Twelvemonth, Outstanding Achievement in Animation, Outstanding Achievement in Game Design, and Outstanding Achievement in Game Play Applied science. [72] IGN ranked The Historic period of Kings the 53rd best game of all time in 2005, [73] and the tenth best PC game of all time in 2007. [74] GameFAQs users placed information technology 56th in a poll of the best games ever. [75]

The Age of Kings was highly influential on its genre. Star Wars: Galactic Battlegrounds , a 2001 game by LucasArts, shared The Historic period of Kings ' game engine, and was heavily influenced by its mechanics. [76] Empire Earth 's design was likewise similar to that of The Age of Kings; GameSpot said it "borrows near of that game'due south controls, interface features, and even some of its keyboard shortcuts". [77] Rick Goodman, designer of Age of Empires and The Ascension of Rome, designed Empire Earth. [78] GameSpot's Scott Osborne argued that the gameplay of Cossacks: European Wars was heavily based on The Age of Kings. [79]

Expansions and sequels [ edit ]

A PlayStation 2 port was released by Konami in 2001, and a Nintendo DS spinoff, Historic period of Empires: The Age of Kings was released in 2006.

An expansion for The Age of Kings, The Conquerors , was released in 2000. Information technology introduced numerous new game features, including unique technologies for each civilization, and five new civilizations. Two of these, the Aztecs and the Mayans, represent the New Earth and accept a distinctive architectural style. Other new civilizations are the Huns, Koreans, and Spanish.

In 2005, a mobile version of Age of Empires II was released for Java mobile devices (J2ME), called Historic period of Empires II Mobile and adult by In-Fusio. It featured much simplified gameplay and graphics, designed for the mobile devices of the fourth dimension. [80]

The success of Age of Empires Two also spurred the continuation of the franchise: the third historical game in the serial, Age of Empires III , was released in 2005. The game portrayed the European colonization of the Americas. Aside from one meaning feature, the abode metropolis, the game's design was largely like to that of its predecessor. [81]

The multiplayer-only Historic period of Empires Online was released in 2012. While the game was freely accessible, it featured premium content which could either be earned through gameplay or purchased, enabling the actor to utilise higher-tier equipment and new game modes. Active development of the game ended on January ane, 2014, when executive producer Kevin Perry stated that adding new content was "no longer toll effective," and announced that the game would be moving from "development phase" to its "support phase". [82] The game servers were after shut down on July 1, 2014. [83]

Hd Edition [ edit ]

In 2012, Subconscious Path Entertainment began working on a high-definition remake of Age of Empires Two, an effort spearheaded by Matt Pritchard, an original lead programmer at Ensemble Studios. On March 7, 2013, its release was appear, branded as Age of Empires II: HD Edition. Information technology has improved graphics, widescreen support and new multiplayer options through Steam. It was released on April 9, 2013, and there was a pre-guild available on April 5. [84] HD Edition received mixed reviews, with aggregate review website Metacritic assigning a score of 68 out of 100 based on reviews from 20 critics. [61] Critics agreed that the Hard disk Edition inverse very footling from the original game, though Steam Workshop integration was widely praised. [85] [86]

The Forgotten [ edit ]

3 official expansion packs were released for HD Edition. The start, The Forgotten, is based on a fan-made expansion, The Forgotten Empires. The pack introduces 5 new civilizations: the Incas, Indians, Italians, Magyars, and Slavs. It includes new maps, campaigns (Alaric I, Bari, Dracula, El Dorado, Francesco I Sforza, and Prithviraj), units, a new game style, an increase of the maximum population limit from 200 to 500, [87] and numerous balance and gameplay adjustments. [88] [89] The expansion pack was developed past the squad that created the modern with the assistance of SkyBox Labs. [90]

The African Kingdoms [ edit ]

A second expansion pack for Age of Empires Two Hard disk drive, The African Kingdoms, was released on November 5, 2015, and introduces four new civilizations: the Berbers, Ethiopians, Malians, and the Portuguese. It includes new maps, campaigns (Francisco de Almeida, Sundjata, Tariq ibn Ziyad, and Yodit), and units, new game modes including Capture the Relic and Treaty, and numerous rest and gameplay adjustments. [88] [89] [91] [92] [93]

Rise of the Rajas [ edit ]

The third expansion pack, Rise of the Rajas, was released on December 19, 2016. [94] It is set up in Southeast Asia, and adds four civilizations (Burmese, Khmer, Malay, and Vietnamese), each with its own fully vocalization-acted entrada (Bayinnaung, Gajah Mada, Lê Lợi, and Suryavarman I), as well as a new map type with environments, units, improved AI, and more. [95]

Definitive Edition [ edit ]

On August 21, 2017, at Gamescom, Microsoft announced a remaster titled Age of Empires II: Definitive Edition was in development by Forgotten Empires, Tantalus Media, and Wicked Witch Software. [96] On June ix, 2019, Microsoft revealed the gameplay trailer at Xbox E3 2019. The game includes all content from the previous editions and expansions, as well as four new civilizations (Bulgarians, Cumans, Lithuanians, and Tatars), additional campaign missions (Ivaylo, Kotyan Khan, Pachacuti, and Tamerlane), and new 4K graphics. It was released via Xbox Game Laissez passer for PC, the Microsoft Store, and Steam on Nov xiv, 2019. [97]

Lords of the Westward [ edit ]

On Dec xv, 2020, Microsoft announced an expansion to the definitive edition titled Age of Empires II DE: Lords of the West. It was released on January 26, 2021. [98] This expansion features ii new civilizations – the Burgundians and the Sicilians – also as three new campaigns (Edward I Longshanks, Thou Dukes of Burgundy, and The Hautevilles). The new campaigns consist of one for each new civilization, as well every bit a new campaign for the existing Britons culture. [99]

Dawn of the Dukes [ edit ]

On April 10, 2021, Microsoft announced an expansion to the definitive edition titled Age of Empires Two DE: Dawn of the Dukes. It was released on Baronial ten, 2021. [100] The expansion's focus is on Eastern Europe and includes new campaigns and civilizations. [100] During E3 2021,[ citation needed ] it was announced the new civilizations are the Poles and the Bohemians. There are campaigns based on the aforementioned new civilizations (Jadwiga and Jan Žižka) likewise as a campaign for the existing Lithuanian civilization (Algirdas and Kęstutis). [101]

Meet besides [ edit ]

References [ edit ]

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  2. ^ "AGE OF EMPIRES Ii THE AGE OF KINGS". プレイステーション® オフィシャルサイト . Retrieved January 24, 2020.
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  19. ^ a b c d due east Geoff Richards (Nov 9, 1999). "Historic period of Empires II : Age of Kings". Eurogamer . Gamer Network. Archived from the original on February three, 2009. Retrieved September 22, 2008.
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